math/big.Float.acc (field)

31 uses

	math/big (current package)
		float.go#L68: 	acc  Accuracy
		float.go#L165: 	z.acc = Exact // optimistically assume no rounding is needed
		float.go#L172: 			z.acc = makeAcc(z.neg)
		float.go#L202: 	z.acc = Exact
		float.go#L231: 	return x.acc
		float.go#L285: 		z.acc = makeAcc(z.neg)
		float.go#L292: 		z.acc = makeAcc(!z.neg)
		float.go#L403: 	z.acc = Exact
		float.go#L478: 		z.acc = makeAcc(inc != z.neg)
		float.go#L511: 	z.acc = Exact
		float.go#L558: 	z.acc = Exact
		float.go#L607: 	z.acc = Exact
		float.go#L641: 	z.acc = Exact
		float.go#L657: 	z.acc = Exact
		float.go#L683: 		z.acc = x.acc
		float.go#L935: 		return math.Float32frombits(sign | bexp | mant), r.acc
		float.go#L1055: 		return math.Float64frombits(sign | bexp | mant), r.acc
		float.go#L1304: 		z.acc = Exact
		float.go#L1482: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1492: 		z.acc = Exact
		float.go#L1500: 		z.acc = Exact
		float.go#L1549: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1559: 		z.acc = Exact
		float.go#L1567: 		z.acc = Exact
		float.go#L1606: 	z.acc = Exact
		float.go#L1651: 	z.acc = Exact
		floatconv.go#L66: 		z.acc = Exact
		floatmarsh.go#L46: 	b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
		floatmarsh.go#L84: 	z.acc = Accuracy((b>>3)&3) - 1
		sqrt.go#L49: 		z.acc = Exact